The Burning Descent | Psycho - Ashstrid

I made CrossBow/Darts on 3dsmax/MightyBake/3DCoat/Akeytsu and character's PBR textures/Rig/Posing with 3DCoat/Akeytsu

( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp )

I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) )

Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ;) ), it helped me so much !

The Burning Descent is a VR Game made@ RyseUp Studios in Lyon, playable at https://avrena.fun/les-jeux in Grenoble, France

Ashstrid

Ashstrid

Ashstrid - Pose 02

Ashstrid

Ashstrid

Ashstrid - Pose 01

Ashstrid - Psycho - Made with Maya/ZBrush/xNormals/3DCoat/Akeytsu by Coralie Bruchon ( Sculpt/Lowpoly/Uvs/Bake ) & me ( Textures/Rig/Posing )

Ashstrid - Psycho - Made with Maya/ZBrush/xNormals/3DCoat/Akeytsu by Coralie Bruchon ( Sculpt/Lowpoly/Uvs/Bake ) & me ( Textures/Rig/Posing )

Ashstrid - Psycho - Turnarround

Ashstrid - Psycho - Turnarround

CrossBow - Not implemented yet ( but almost ), rigged on akeytsu and made on 3dsmax/3DCoat

CrossBow - Not implemented yet ( but almost ), rigged on akeytsu and made on 3dsmax/3DCoat