I did all character's PBR textures/Rig/Posing and the LineUp illustration (shot on marmoset).
Character's modeling ( High/Low/Uvs/Bake ) were made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Except the training Bot I made from A to Z on ZBrush/3dsmax ( Coralie did the characters with ZBrush/Maya ), Anthony Daneluzzi ( Weapon Modeling/Texturing )
I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) )
Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ;) ), it helped me so much !
The The Burning Descent is a VR Game made@ RyseUp Studios in Lyon, playable at https://avrena.fun/les-jeux in Grenoble, France