The Burning Descent | Engineer - Klarell

I modeled the chest + all model's PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu.

( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapon from A to Z

I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) )

Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ;) ), it helped me so much !

The Burning Descent is a VR Game made@ RyseUp Studios in Lyon, playable at https://avrena.fun/les-jeux in Grenoble, France

Klarell

Klarell

Klarell - Engineer - Made with Maya/ZBrush/xNormals/3DCoat/Akeytsu by Coralie Bruchon ( Sculpt/Lowpoly/Uvs/Bake ) & me ( Textures/Rig/Posing/Props )

Klarell - Engineer - Made with Maya/ZBrush/xNormals/3DCoat/Akeytsu by Coralie Bruchon ( Sculpt/Lowpoly/Uvs/Bake ) & me ( Textures/Rig/Posing/Props )

Klarell - Pose 01

Klarell - Engineer - Turnarround

Klarell - Engineer - Turnarround