I worked as Env.Art for EdenGames @ Lyon on GCU2, I did mostly asset optimization, modeling, integration on Unity, and sometimes texturing. This project's assets was developped and optimized for the Nintendo Swtich.
Environments of Gear Club Unlimited 2 were a big team effort, I'd like to thank especially Geoffrey Boulling, Kevin Mellier, Gregoire Seguin, Morgane Gaillard, Ophélia Rintz Alfonsi, Julien Saliot, Anaïs Faure, Benoît Dugay, Syam Kridan, Frédéric Taquet, Arnaud Real, Yannick Geffroy, Christophe Champlong.