Gear Club Unlimited 2 - Environment Art

I worked as Env.Art for EdenGames @ Lyon on GCU2, I did mostly asset optimization, modeling, integration on Unity, and sometimes texturing. This project's assets was developped and optimized for the Nintendo Swtich.

Environments of Gear Club Unlimited 2 were a big team effort, I'd like to thank especially Geoffrey Boulling, Kevin Mellier, Gregoire Seguin, Morgane Gaillard, Ophélia Rintz Alfonsi, Julien Saliot, Anaïs Faure, Benoît Dugay, Syam Kridan, Frédéric Taquet, Arnaud Real, Yannick Geffroy, Christophe Champlong.

Sticker's Editor - Level 1 ( Made with Maya/3dsMax, 3DCoat, Rendered on Marmoset )

Sticker's Editor - Level 1 ( Made with Maya/3dsMax, 3DCoat, Rendered on Marmoset )

Sticker's Editor - Level 2 ( Made with Maya/3dsMax, 3DCoat, Rendered on Marmoset )

Sticker's Editor - Level 2 ( Made with Maya/3dsMax, 3DCoat, Rendered on Marmoset )

Sticker's Editor - Level 3 ( Made with Maya/3dsMax, 3DCoat, Rendered on Marmoset )

Sticker's Editor - Level 3 ( Made with Maya/3dsMax, 3DCoat, Rendered on Marmoset )

Sticker's Editor - Level 4 ( Made with Maya/3dsMax, 3DCoat, Rendered on Marmoset )

Sticker's Editor - Level 4 ( Made with Maya/3dsMax, 3DCoat, Rendered on Marmoset )

CrossRoads ConceptArt, made in ordeer to help me determinate what kind of things I'll add, as it was a mostly natural place

CrossRoads ConceptArt, made in ordeer to help me determinate what kind of things I'll add, as it was a mostly natural place

Center props quick concepts for Crossroads in the Desert Env.

Center props quick concepts for Crossroads in the Desert Env.

Female Worker, Made with 3dsmax/3DCoat ( Handpainted )

Female Worker, Made with 3dsmax/3DCoat ( Handpainted )

Female Worker variations

Female Worker variations

Trunk ( Landmarks ). Model+UVs done in Maya

Trunk ( Landmarks ). Model+UVs done in Maya

Geysers ( Landmarks ). Repacked VFX on one single spritesheet per emitter. Sculpted roughly in ZBrush/Modeled in maya/Textured with Substance Designer

Geysers ( Landmarks ). Repacked VFX on one single spritesheet per emitter. Sculpted roughly in ZBrush/Modeled in maya/Textured with Substance Designer

Huge rocks, Modeling/Uvs done in ZBrush/maya

Huge rocks, Modeling/Uvs done in ZBrush/maya

Subset Alp Trench ( Transition to Hill ) - Modeling/UVs/Integration/Level Art using Maya/Unity

Subset Alp Trench ( Transition to Hill ) - Modeling/UVs/Integration/Level Art using Maya/Unity

Subset Alp Trench ( Transition to Icewall ) - Modeling/UVs/Integration/Level Art using Maya/Unity

Subset Alp Trench ( Transition to Icewall ) - Modeling/UVs/Integration/Level Art using Maya/Unity

Subset Alp Trench ( Transition to Slope ) - Modeling/UVs/Integration/Level Art using Maya/Unity

Subset Alp Trench ( Transition to Slope ) - Modeling/UVs/Integration/Level Art using Maya/Unity

Cross O Desert ( Modeling/UVs/Integration/Level Art using Maya/Unity)

Cross O Desert ( Modeling/UVs/Integration/Level Art using Maya/Unity)

Cross X Desert ( Modeling/UVs/Integration/Level Art using Maya/Unity) made from a conceptart I did

Cross X Desert ( Modeling/UVs/Integration/Level Art using Maya/Unity) made from a conceptart I did

Gas Station ( Asset's Optimization/UV/Textures/Integration using Maya/Photoshop/3DCoat/Unity)

Gas Station ( Asset's Optimization/UV/Textures/Integration using Maya/Photoshop/3DCoat/Unity)

GasTank ( Asset's Optimization/UV/Textures/Integration using Maya/Photoshop/3DCoat/Unity)

GasTank ( Asset's Optimization/UV/Textures/Integration using Maya/Photoshop/3DCoat/Unity)

Far away Bridge ( Modeling/UV/Textures/Integration using Maya/Photoshop/3DCoat/Unity)

Far away Bridge ( Modeling/UV/Textures/Integration using Maya/Photoshop/3DCoat/Unity)

Subset Desert Kayak ( Transition to Mountain ) - Modeling/UVs/Integration/Level Art using Maya/Unity

Subset Desert Kayak ( Transition to Mountain ) - Modeling/UVs/Integration/Level Art using Maya/Unity

Subset Desert Trench ( Transition to Plain ) - Modeling/UVs/Integration/Level Art using Maya/Unity

Subset Desert Trench ( Transition to Plain ) - Modeling/UVs/Integration/Level Art using Maya/Unity

Alps environment

Alps environment

Desert environment

Desert environment

Yellowstone environment

Yellowstone environment