Syblast

Hi everyone !

Syblast is an Overwatch themed Character made from scratch, I used this project to improve my skills in stylized anatomy sculpture. The character was inspired by Joseph Korso and overwatch character's designs. Buy it here : https://flippednormals.com/product/syblast-full-rig-3-skins-946

I made it with :
- ZBrush ; Sculpt & polypaint (IDMap)
- 3dsMax ; Hardsurface elements except the Curveboard, then retopo + UVW
- 3DCoat ; Texturing (using StarWarsRedemption's smartmaterials)
- Akeytsu : Rigging/Skinning/Posing
- Marmoset 3 ; normalmap/IDMap baking & lighting/rendering

Special thanks to Aurélien Charrier, Aurélien Baarsch, Julie Pain & Arnaud Real for your precious help !

Syblast - Ethereal skin - fully textured with 3D-Coat and rigged/skinned on Akeytsu

Syblast - Ethereal skin - fully textured with 3D-Coat and rigged/skinned on Akeytsu

Syblast - Red-Pulse skin - fully textured with 3D-Coat and rigged/skinned on Akeytsu

Syblast - Red-Pulse skin - fully textured with 3D-Coat and rigged/skinned on Akeytsu

Syblast - Adrenaline skin - fully textured with 3D-Coat and rigged/skinned on Akeytsu

Syblast - Adrenaline skin - fully textured with 3D-Coat and rigged/skinned on Akeytsu

Sculpt done with ZBrush and partialy 3dsmax ( for hardsurface parts )

Sculpt done with ZBrush and partialy 3dsmax ( for hardsurface parts )

just a quick polypaint test on ZBrush

just a quick polypaint test on ZBrush

Rig on Akeytsu, everything is animable by bone, I've done a diffuse only for having a better texture idea of what it will look once rendered in PBR =)

Rig on Akeytsu, everything is animable by bone, I've done a diffuse only for having a better texture idea of what it will look once rendered in PBR =)

Texture Breakdown. I use the same process on most of my models

Texture Breakdown. I use the same process on most of my models

Syblast - Concepts

Syblast - Concepts