Hello there =)
Here's another cool starfighter I made for the fan project Star Wars - Redemption and this time, I wanted to go the good old-school way on crafting game art asset. So it's much more low-poly than any other starfighter I did before, and relies heavily on UVSet (stack, mirror, flip stuff...etc). I still handle textures with the handpaint method I use on other assets of SWR (and generally any asset I make, I just love painting textures myself so much =)) I made it with 3dsmax (model/UVs) ; 3D-Coat (textures), there's no bake here, all is done through depth paint layers and wisely setup vertices normals. Btw if any 3dsmax dev comes here I love the recent "weighted normals" modifier, it's a really helpful one ! I used Knald to generate the curvature out of what I had in 3DCoat since I could not generate one on many stacked UVs mesh, also as a simple trick in Knald : use the heightmap output instead of the curvature, with a low iteration counts it gives more or less...a curvature =) I also used akeytsu to rig/animate it as usual (probably the simplest object I ever had to process...like there's just one joint ^^")
Fun fact : it's almost impossible to see its details in game (too small, too fast ^^" Let's say I did it just for the sake of art haha !)
Hope you'll like this new one =) Des Bisous ♥