Etienne Beschet
Etienne Beschet
Game Artist
Lyon, France

Summary

Hi, I'm a CG artist working mainly in the game industry, I love doing both ConceptArt of characters & environment, and I always enjoy doing some 3D handpainted or PBR models =)

I'm always focused on improving my skills or discovering new techniques and awesome softwares

I work on several personnal projects alone or with friends, the most important one is a kind of a fan-made game based both on the clone wars & star wars ep3 story...

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Skills

CompositingConcept ArtDigital Painting3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingTexturingUV MappingCharacter AnimationDrawingPBR TexturingTexture BakingHandpaint

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
3DCoat
3DCoat
Akeytsu
Akeytsu
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Substance Painter
Substance Painter
Substance Designer
Substance Designer
SpeedTree
SpeedTree
Maya
Maya
Unreal Engine
Unreal Engine
Unity
Unity
Knald
Knald
MightyBake
MightyBake
Handplane
Handplane
xNormal
xNormal
After Effects
After Effects
Mischief
Mischief

Reel

Productions

  • Gear club unlimited 2 nintendo switch
    • Video Game
      Gear Club Unlimited 2 (Unity, Nintendo Switch)
    • Year
      2018
    • Role
      Freelance Environment Artist ( Model/Optimize/Unwrapp + integration in Unity3D ), Concept Artist
    • Company
      Eden Games
  • Theburningdescent cover
    • Video Game
      The Burning Descent - Virutal Reality Game for HTC Vive/Occulus (UE4, PC)
    • Year
      2017
    • Role
      Environment & Props 3D Artist (All aspects + integration/LevelBuilding), Concept Artist
    • Company
      RyseUp Studios
  • Logo fr
    • Movie
      Les Voyages Fantastiques de Téo et Léonie - Realtime Trailer (UE4, PC)
    • Year
      2015
    • Role
      Environment/PBR Model/Texture Artist, Sculpting, Lightmapping
    • Company
      Kenzan Studios
  • Iltm a4 tcp
    • Video Game
      Le Voyage de Léo - The Cryptoporter (Unity, PC)
    • Year
      2013
    • Role
      Concept Artist/Modeler on Props/Environment, Level/Game Design, Lighting/FX, Project Manager
    • Company
      The Cave/TousCoProd
  • Leo
    • TV Production
      Le Voyage de Léo - Trailer (3dsmax/MentalRay)
    • Year
      2013
    • Role
      Concept Artist/Modeler on Props/Environment, Set Dressing, Lighting/FX, Animation, Compositing
    • Company
      Bellecour Ecole d'Arts/TousCoProd

Experience

  • Lead Artist on Star Wars - Redemption at Square Phoenix
    Lyon, France
    December 2016 - Present

    I started this project years ago ( December 2012, with Mevenn's first concept =') ), but things really started december 2016. Now that we have a working game project on ue4, we can add cool stuff each days to bring this game to life. I work with Fantin Gislette ( GameDesigner/Bluprint prototyper/Programmer ), Thomas Chaumel ( Animator ), and Anthony Daneluzzi (VFX, Technical Artist). I do all the rest ( Conceptart, Rig/Skin, Environments, Characters, Textures, Integration, Levelart...and project's management/art direction ) and support other fields when needed

    NB : 'Square Phoenix" is our team's name, not a studio =)

  • Freelance Character Artist at I From Japan - Sony Music Entertainement
    Lyon, France
    December 2018 - February 2019

    I did two exclusive skins ordered by I From Japan (https://www.i-fromjapan.com) for an upcoming game. These skins (GroundBreaker and Cyborg) were based on Syblast. Working with such a great company was a really fresh experience to me, and gave me the chance to better my skills as a character artist.

    Game published by Sony Music Entertainment

  • Freelance Character Artist at Nukeygara
    Lyon, France
    May 2018 - October 2018

    I had the pleasure to work with the team behind Akeytsu as a Character Artist during a short period of time, I worked first on a character who then became Syblast, and on a bust for supporting their new Blendshape's system (Based on the awesome SkySurfer by Sergei Katsukov)

  • Freelance Environment artist at Eden Games
    Lyon, France
    March 2018 - July 2018

    I worked on an unannounced project on Nintendo Switch/Unity as Environment/Props Artist. I had to do mostly optimization of existing models and modeling/texturing assets ranging from small props to big environment ones, and Levelbuild pieces together in Unity

  • Freelance CG Artist on an Unannounced Project at BANDAI NAMCO Entertainment Europe S.A.S
    Lyon, France
    January 2016 - February 2016

    I worked on an unannounced project as a freelance artist with Anthony Daneluzzi. I worked on Environment/Character/Animation/Compositing/Soundtrack

  • Freelance Game Artist at RyseUp Studios
    Lyon, France
    August 2015 - October 2017

    I worked on an unannounced project for RyseUp Studios, as a freelance. I mostly did environment, and if needed character stuff in 2D ( ConceptArt, paintover, texture... ) and 3D ( Modeling, sculpt, baking ). I also worked on The Burning Descent VR as main EnvironmentArtist, ConceptArtist, main TextureArtist, main LevelArtist, Weapon/PropArtist and did a few things in technical art fields surch as shaders/integration in ue4. In addition to this job and still for RyseUp, I did some works ordered by Eden Games and other customers.

  • CG Generalist/Environment Artist at Kenzan Technologies
    Geneva, Switzerland
    November 2013 - July 2015

    I started my work at Kenzan on promotional stuff for Omega ( swiss made watches ), on some diferent brands from them like "Orbis", "Dark side of the moon", and "Sochi 2014". Most of the videos I've made for their was displayed into an "holographic" viewer, and I handle most of the technical or artistic related stuff on it, except some VFX ( when it comes too technical for me, like krakatoa or realflow, which I don't know how to use for now ). Then I worked as an Environment Artist on "Teo et Leonie" ( a TV serie project under the Unreal Engine 4 ). Back home, and along these two years, I always liked to work to improve myself as I can't do the way I'd like at Kenzan.

  • Intern CG Artist at Upper Byte
    Lyon
    June 2013 - August 2013

    I did some LowPoly Modeling/Texturing ( Handpaint Workflow ) for the 2D plateformer game HeartZ.