Etienne Beschet
Etienne Beschet
Tech/Demo artist, Animator @Nukeygara & Game artist @Home
Lyon, France

Summary

Hi, I'm a CG artist working mainly in the game industry, I love doing both ConceptArt of characters & environment, and I always enjoy doing some 3D handpainted or PBR models =)

I'm always focused on improving my skills or discovering new techniques and awesome softwares

I work on several personal projects alone or with friends, the most important one is a kind of a fan-made game based both on the clone wars & star wars ep3 story, called "Redemption" at the moment

And since early May 2019 I'm proud to be part of the excellent team Nukeygara, creators of the wonderful Akeytsu !

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Skills

CompositingConcept ArtDigital Painting3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingTexturingUV MappingCharacter AnimationDrawingPBR TexturingTexture BakingHandpaint

Software proficiency

3ds Max
3ds Max
3DCoat
3DCoat
Akeytsu
Akeytsu
ZBrush
ZBrush
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
SpeedTree
SpeedTree
Affinity Photo
Affinity Photo
Maya
Maya
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Unity
Unity
After Effects
After Effects
Knald
Knald
MightyBake
MightyBake
xNormal
xNormal
Handplane
Handplane
Mischief
Mischief

Reel

Productions

  • Gear club unlimited 2 nintendo switch
    • Video Game
      Gear Club Unlimited 2 (Unity, Nintendo Switch)
    • Year
      2018
    • Role
      Freelance Environment Artist ( Model/Optimize/Unwrapp + integration in Unity3D ), Concept Artist
    • Company
      Eden Games
  • Theburningdescent cover
    • Video Game
      The Burning Descent - Virutal Reality Game for HTC Vive/Occulus (UE4, PC)
    • Year
      2017
    • Role
      Environment & Props 3D Artist (All aspects + integration/LevelBuilding), Concept Artist
    • Company
      RyseUp Studios
  • Logo fr
    • Movie
      Les Voyages Fantastiques de Téo et Léonie - Realtime Trailer (UE4, PC)
    • Year
      2015
    • Role
      Environment/PBR Model/Texture Artist, Sculpting, Lightmapping
    • Company
      Kenzan Studios
  • Heartz artstation
    • Video Game
      HeartZ
    • Year
      2016
    • Role
      Intern CG Environment/Prop/Texture Artist
    • Company
      Upper Byte
  • Iltm a4 tcp
    • Video Game
      Le Voyage de Léo - The Cryptoporter (Unity, PC)
    • Year
      2013
    • Role
      Concept Artist/Modeler on Props/Environment, Level/Game Design, Lighting/FX, Project Manager
    • Company
      The Cave/TousCoProd
  • Leo
    • TV Production
      Le Voyage de Léo - Trailer (3dsmax/MentalRay)
    • Year
      2013
    • Role
      Concept Artist/Modeler on Props/Environment, Set Dressing, Lighting/FX, Animation, Compositing
    • Company
      Bellecour Ecole d'Arts/TousCoProd

Experience

  • Tech/Demo artist, 3D Animator at Nukeygara
    Lyon, France
    May 2019 - Present

    - showcasing Akeytsu @GameCamp, Lille (FR)

    - showcasing Akeytsu @DevCom, Köln (DE)

    - showcasing Akeytsu @GIC, Poznan (POL)

    - Teaching Akeytsu in 2 masterclasses @École Émile Cohl, Lyon (FR)

    - Providing blog articles, support and promotional shots made with Akeytsu

    - Helping on R&D (features, improvements, testing...)

    - Animating characters/props

    - creating/concepting Characters (including but not limited to : modeling, UVs, bake, texturing, rig, skin, and animation)

  • Lead Artist on Star Wars - Redemption at Square Phoenix
    Lyon, France
    December 2016 - Present

    "Star Wars - Redemption" is a fanmade game project inspired mostly by the clone wars TV show and, of course, star wars universe. The project may take place between Ep2 & Ep5 or more, I'm not done yet with the story.

    We're only 2 guys on it, Thomas Chaumel is the animator behind most of the moving characters & objects in Redemption and now the guy behind character integration & gameplay mechanics using Blueprints on UE4, and I'm up on all other fields/tasks

    NB : 'Square Phoenix" is our little team's name, not a studio =)

    Special thanks to Fantin Gislette (Game Design+Blueprints), Steven Ménager (Game Design & Animation), and Anthony Daneluzzi (VFX/TechArt) for their punctual help

  • Freelance Character Artist at I From Japan - Sony Music Entertainement
    Lyon, France
    December 2018 - February 2019

    I did two exclusive skins ordered by I From Japan (https://www.i-fromjapan.com) for an upcoming game. These skins (GroundBreaker and Cyborg) were based on Syblast. Working with such a great company was a really fresh experience to me, and gave me the chance to better my skills as a character artist.

    Game published by Sony Music Entertainment

  • Freelance Character Artist at Nukeygara
    Lyon, France
    May 2018 - October 2018

    I had the pleasure to work with the team behind Akeytsu as a Character Artist during a short period of time, I worked first on a character who then became Syblast, and on a bust for supporting their new Blendshape's system (Based on the awesome SkySurfer by Sergei Katsukov)

  • Freelance Environment artist at Eden Games
    Lyon, France
    March 2018 - July 2018

    I worked on an unannounced project on Nintendo Switch/Unity as Environment/Props Artist. I had to do mostly optimization of existing models and modeling/texturing assets ranging from small props to big environment ones, and Levelbuild pieces together in Unity

  • Freelance CG Artist on an Unannounced Project at BANDAI NAMCO Entertainment Europe S.A.S
    Lyon, France
    January 2016 - February 2016

    I worked on an unannounced project as a freelance artist with Anthony Daneluzzi. I worked on Environment/Character/Animation/Compositing/Soundtrack

  • Freelance Game Artist at RyseUp Studios
    Lyon, France
    August 2015 - October 2017

    I worked on RoboQuest prototypes for RyseUp Studios as a freelancer. I mostly did environment, and if needed character stuff in 2D ( ConceptArt, paintover, texture... ) and 3D ( Modeling, sculpt, baking ). I also worked on The Burning Descent VR as principal EnvironmentArtist/LevelArtist/PropArtist/TextureArtist, ConceptArtist, and did a few things in technical art field such as shaders/integration in UE4. In addition to this job and still for RyseUp, I did some works ordered by Eden Games and other customers.

  • CG Generalist/Environment Artist at Kenzan Technologies
    Geneva, Switzerland
    November 2013 - July 2015

    I started my work at Kenzan on promotional stuff for Omega ( swiss made watches ), on some diferent brands from them like "Orbis", "Dark side of the moon", and "Sochi 2014". Most of the videos I've made for their was displayed into an "holographic" viewer, and I handle most of the technical or artistic related stuff on it, except some VFX ( when it comes too technical for me, like krakatoa or realflow, which I don't know how to use for now ). Then I worked as an Environment Artist on "Teo et Leonie" ( a TV serie project under the Unreal Engine 4 ). Back home, and along these two years, I always liked to work to improve myself as I can't do the way I'd like at Kenzan.

  • Intern CG Artist at Upper Byte
    Lyon
    June 2013 - August 2013

    I did some LowPoly Modeling/Texturing ( Handpaint Workflow ) for the 2D plateformer game HeartZ.