Etienne Beschet
Etienne Beschet
Senior Game Artist & Dad of Star Wars - Redemption
Valence, France

Summary

Hi, I'm a Senior Game Artist working in the game industry mainly as a freelance, I love doing both ConceptArt of characters & environment, and I always enjoy doing some 3D handpainted or PBR models =)

I'm always focused on improving my skills or discovering new techniques and awesome software packages, and I highly/deeply value working with humans & artisans who love to create art from their own hands, as I do.

I work on several personal projects alone or with friends, the most important one is a fan-made kind of a game & trailer based both on the clone wars & star wars ep3 story, called "Redemption" at the moment.

And from early May 2019 to Late December 2021 I've been extremely honoured to be part of the excellent team Nukeygara, creators of the wonderful Akeytsu =)

Resume PDF

View

Skills

CompositingConcept ArtDigital Painting3D Animation3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingFacial Rigging & AnimationTexturingUV MappingCharacter AnimationDrawingPBR TexturingTexture BakingHandpaint

Software proficiency

ZBrush
ZBrush
Akeytsu
Akeytsu
3DCoat
3DCoat
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Knald
Knald
After Effects
After Effects
Maya
Maya
SpeedTree
SpeedTree
Unity
Unity
Mischief
Mischief
MightyBake
MightyBake
Handplane
Handplane

Reel

Productions

    • Video Game
      Star Wars - Redemption (Fan Project, UE4, PC)
    • Year
      2023
    • Role
      All aspects
    • Company
      Square Phoenix
    • Video Game
      Akeytsu 2019-2021 (Rig/Skin/Animation Software, PC/Mac)
    • Year
      2021
    • Role
      Character Artist, 3D Animator, Tech Artist
    • Company
      Nukeygara
    • Video Game
      Gear Club Unlimited 2 (Unity, Nintendo Switch)
    • Year
      2018
    • Role
      Freelance Environment Artist ( Model/Optimize/Unwrapp + integration in Unity3D ), Concept Artist
    • Company
      Eden Games
    • Video Game
      The Burning Descent - Virutal Reality Game for HTC Vive/Occulus (UE4, PC)
    • Year
      2017
    • Role
      Environment & Props 3D Artist (All aspects + integration/LevelBuilding), Concept Artist
    • Company
      RyseUp Studios
    • Movie
      Les Voyages Fantastiques de Téo et Léonie - Realtime Trailer (UE4, PC)
    • Year
      2015
    • Role
      Environment/PBR Model/Texture Artist, Sculpting, Lightmapping
    • Company
      Kenzan Studios
    • Video Game
      HeartZ (Unity, PC)
    • Year
      2016
    • Role
      Intern CG Environment/Prop/Texture Artist
    • Company
      Upper Byte
    • Video Game
      Le Voyage de Léo - The Cryptoporter (Unity, PC)
    • Year
      2013
    • Role
      Concept Artist/Modeler on Props/Environment, Level/Game Design, Lighting/FX, Project Manager
    • Company
      The Cave/TousCoProd
    • TV Production
      Le Voyage de Léo - Trailer (3dsmax/MentalRay)
    • Year
      2013
    • Role
      Concept Artist/Modeler on Props/Environment, Set Dressing, Lighting/FX, Animation, Compositing
    • Company
      Bellecour Ecole d'Arts/TousCoProd

Experience

  • Freelance Game Artist at 3kelo
    Paris, FR
    September 2024 - Present

    Working on the game project Vyder as a Senior game artist, helping to shape the art pipeline for both character & environment art, then crafting needed assets.

    Software used : ZBrush, 3dsmax, akeytsu, unreal engine 5

  • Freelance 3D Character Artist at Jungle Oasys AG
    CH
    September 2024 - Present

    Working as a freelance 3D character artist for a TPS game shooter on unreal engine 5, involving the following skills :

    - sculpting/low/retopo/uvs (ZBrush)

    - bake/lighting/rendering (MarmosetToolbag)

    - texturing (3D-Coat)

  • Freelance 3D Props/Env. Artist at Old Skull Games
    Lyon, FR
    July 2024 - July 2024

    Worked for an unannounced project on Unity as a Senior game artist, mostly on environment/Level art

  • Freelance Character Artist & art pipeline consultant at 3kelo
    Paris, FR
    March 2024 - April 2024

    Worked on the game project Vyder as a Senior game artist, and helped to shape the art pipeline for both character & environment art.

    Software used : ZBrush, 3dsmax, akeytsu, unreal engine 5

  • Freelance 3D Props/Env. Artist at Old Skull Games
    Lyon, FR
    November 2023 - March 2024

    Worked for an unannounced project on Unity as a Senior game artist, mostly on environment art. My roles were :

    - sculpting (ZBrush)

    - blocking/lowpoly modeling/retopo/uvs (ZBrush/3dsmax)

    - bake (MarmosetToolbag)

    - texturing (3D-Coat)

  • Freelance 3D Character Artist at Jungle Oasys AG
    CH
    November 2023 - July 2024

    Worked as a freelance 3D character artist, mainly on skins but also on new basemeshes for a TPS game shooter on unreal engine 5, involving the following skills :

    - sculpting/low/retopo/uvs (ZBrush)

    - bake/lighting/rendering (MarmosetToolbag)

    - texturing (3D-Coat)

  • Freelance 3D Props Artist at Editions Gallimard Jeunesse
    Paris, FR
    January 2024 - January 2024

    Worked on an asset for a book cover in order to provide highly detailed renders. I did :

    - sculpting/low/retopo/uvs (ZBrush)

    - bake/lighting/rendering (MarmosetToolbag)

    - texturing (3D-Coat)

  • Freelance 3D Props Artist at Old Skull Games
    Lyon
    July 2023 - July 2023

    Worked on the game "Cryptical Path" as a Senior 3D game artist. I was tasked on doing props :

    - sculpting (ZBrush)

    - low/retopo/uvs (ZBrush/3dsmax)

    - bake (MarmosetToolbag)

    - texturing (3D-Coat)

  • Freelance 3D Character Artist/Rigger/Animator at 3kelo
    Paris, France
    April 2023 - July 2023

    Worked on the game Vyder as character artist, rigger/skinner & animator. My roles were :

    - sculpting (ZBrush)

    - low/retopo/uvs (ZBrush/3dsmax)

    - bake (MarmosetToolbag)

    - texturing (3D-Coat)

    - rig/skin/anim (akeytsu)

  • Freelance 3D Environment Artist at Conical
    Auckland, New Zealand
    September 2022 - November 2022

    Worked as a freelance on environments & props art using ZBrush/3dsMax/3DCoat/Unreal Engine 5, from sculpt to integration, shading, texturing...etc, for the game project "Faeborne"

  • Freelance 3D Character Artist at Conical
    Auckland, New Zealand
    May 2022 - September 2022

    Worked as a freelance on 3 creatures for realtime purposes, from sculpt to texturing closely following concept arts, for the game project Faeborne

  • Lead 3D Character Artist at BrandForge
    Lyon, France
    January 2022 - March 2022

    I was in charge of creating 3D busts with a small team of character artists I had to mentor and help on a short-end project, final purpose were renders using Unreal Engine 5.

    I also established a production pipeline to answer all needs, and was in charge of the whole integration (import/optimization/shader creation/scene lighting & render setup) and did the bridge with both the client and the programmer

  • Tech/Demo artist, 3D Animator at Nukeygara
    Lyon, France
    May 2019 - December 2021

    - showcasing Akeytsu @GameCamp, Lille (FR)

    - showcasing Akeytsu @DevCom, Köln (DE) 2019,2020

    - showcasing Akeytsu @GIC, Poznan (POL)

    - Teaching Akeytsu in 2 masterclasses @École Émile Cohl, Lyon (FR) 2019, 2021

    - Teaching Akeytsu in one week masterclass @e-ArtSup, Lyon (FR) 2020

    - Providing blog articles, support and promotional shots made with Akeytsu

    - Helping on R&D (features, improvements, testing...)

    - Animating characters/props

    - creating/concepting Characters (including but not limited to : conceptart, modeling, UVs, bake, texturing, rig, skin, and animation)

  • Creator & Maker of the fan project Star Wars - Redemption at Square Phoenix
    Chabeuil/Lyon/Valence
    December 2016 - Present

    "Star Wars - Redemption" is a fanmade project inspired mostly by the clone wars TV show and, of course, star wars universe. The project may take place between Ep2 & Ep5 or more, I'm not done yet with the story but bold storylines are set.

    The game takes its inspiration from 3D platformers like Rayman 2 & 3 and The Force Unleashed game series, and also offers space combats on various environments

    I make Star Wars-Redemption alone most of the time and on all fields (ranging from conceptart to animation, blueprints, vfx, ...etc, you name it) with the kind help (at some point & when possible) from :

    - Thomas Chaumel/Steven Ménager (Animation) ;

    - Fantin Gislette/Alexandre Cheremetieff/Thibaut Hunckler/Laurent Dessart (Blueprint/Game Design) ;

    - Anthony Daneluzzi (VFX & Technical Art consulting)

    NB : 'Square Phoenix" is our little team's name, not a studio =)

  • Freelance Character Artist at I From Japan - Sony Music Entertainement
    Lyon, France
    December 2018 - February 2019

    I did two exclusive skins ordered by I From Japan (https://www.i-fromjapan.com) for an upcoming game. These skins (GroundBreaker and Cyborg) were based on Syblast. Working with such a great company was a really fresh experience to me, and gave me the chance to better my skills as a character artist.

    Game published by Sony Music Entertainment

  • Freelance Character Artist at Nukeygara
    Lyon, France
    May 2018 - October 2018

    I had the pleasure to work with the team behind Akeytsu as a Character Artist during a short period of time, I worked first on a character who then became Syblast, and on a bust for supporting their new Blendshape's system (Based on the awesome SkySurfer by Sergei Katsukov)

  • Freelance Environment artist at Eden Games
    Lyon, France
    March 2018 - July 2018

    I worked on Gear Club Unlimited 2 on Nintendo Switch/Unity as Environment/Props Artist. I had to do mostly optimization of existing models and modeling/texturing new assets ranging from small props to big environments, and assemble pieces together in Unity

  • Freelance CG Artist on Project Ouroboros (teaser) at BANDAI NAMCO Entertainment Europe S.A.S
    Lyon, France
    January 2016 - February 2016

    I worked on a teaser of the "Ouroboros" game project as a freelance artist with Anthony Daneluzzi, teaser was made with Unreal Engine 4. I worked on ConceptArts / Environments / Character / Character & Camera Animation / Compositing / Soundtrack (just arranging)

  • Freelance Game Artist at RyseUp Studios
    Lyon, France
    August 2015 - October 2017

    I worked on RoboQuest prototypes for RyseUp Studios as a freelancer. I mostly did environment, and if needed character stuff in 2D ( ConceptArt, paintover, texture... ) and 3D ( Modeling, sculpt, baking ). I also worked on The Burning Descent VR as principal EnvironmentArtist/LevelArtist/PropArtist/TextureArtist, ConceptArtist, and did a few things in technical art field such as shaders/integration in UE4. In addition to this job and still for RyseUp, I did some works ordered by Eden Games and other customers.

  • CG Generalist/Environment Artist at Kenzan Technologies
    Geneva, Switzerland
    November 2013 - July 2015

    I started my work at Kenzan on promotional stuff for Omega ( swiss made watches ), on some diferent brands from them like "Orbis", "Dark side of the moon", and "Sochi 2014". Most of the videos I've made for their was displayed into an "holographic" viewer, and I handle most of the technical or artistic related stuff on it, except some VFX ( when it comes too technical for me, like krakatoa or realflow, which I don't know how to use for now ). Then I worked as an Environment Artist on "Teo et Leonie" ( a TV serie project under the Unreal Engine 4 ). Back home, and along these two years, I always liked to work to improve myself as I can't do the way I'd like at Kenzan.

  • Intern CG Artist at Upper Byte
    Lyon
    June 2013 - August 2013

    I did some LowPoly Modeling/Texturing ( Handpaint Workflow ) for the 2D plateformer game HeartZ.