All Weapons and related stuff I did for The Burning Descent VR, for RyseUp Studios are here, the game run under Unreal Engine 4. All other weapons in game were made by talented mate Anthony Daneluzzi.
I used 3DCoat for mostly everything except for stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) )
3dsMax for all Low/Highpolys
MightyBake for...well, baking I guess ^^
Akeytsu for Rig/Skin/Anim of the CrossBow
Special thanks to Anthony Daneluzzi, Fantin Gislette, Alexandre Cheremetieff, Jonathan Belot, Laurent Dessart, Guillaume Zannoni, Maxime Teppe, Coralie Bruchon, Adrien Chenet, Milen Ivanov, and evryone who helped bringing this game to life ! I really enjoyed working with all of you and I hope we'll keep teaming'up like that in the future =)
The Burning Descent is a VR Game made@ RyseUp Studios in Lyon, playable at https://avrena.fun/les-jeux in Grenoble, France