Gear Club Unlimited 2 - Environment Art

I worked as Env.Art for EdenGames @ Lyon on GCU2, I did mostly asset optimization, modeling, integration on Unity, and sometimes texturing. This project's assets was developped and optimized for the Nintendo Swtich.

Environments of Gear Club Unlimited 2 were a big team effort, I'd like to thank especially Geoffrey Boulling, Kevin Mellier, Gregoire Seguin, Morgane Gaillard, Ophélia Rintz Alfonsi, Julien Saliot, Anaïs Faure, Benoît Dugay, Syam Kridan, Frédéric Taquet, Arnaud Real, Yannick Geffroy, Christophe Champlong.

Etienne beschet stickereditor lvl1

Sticker's Editor - Level 1 ( Made with Maya/3dsMax, 3DCoat, Rendered on Marmoset )

Etienne beschet stickereditor lvl2

Sticker's Editor - Level 2 ( Made with Maya/3dsMax, 3DCoat, Rendered on Marmoset )

Etienne beschet stickereditor lvl3

Sticker's Editor - Level 3 ( Made with Maya/3dsMax, 3DCoat, Rendered on Marmoset )

Etienne beschet stickereditor lvl4

Sticker's Editor - Level 4 ( Made with Maya/3dsMax, 3DCoat, Rendered on Marmoset )

Etienne beschet conceptart subset desert crossx mountain

CrossRoads ConceptArt, made in ordeer to help me determinate what kind of things I'll add, as it was a mostly natural place

Etienne beschet conceptart subset desert crosso mountain

Center props quick concepts for Crossroads in the Desert Env.

Etienne beschet gcu1 2 female worker

Female Worker, Made with 3dsmax/3DCoat ( Handpainted )

Etienne beschet cha worker female gtspirit

Female Worker variations

Etienne beschet yellowstonedeadtrunks

Trunk ( Landmarks ). Model+UVs done in Maya

Etienne beschet yellowstonelandmarkgeyser

Geysers ( Landmarks ). Repacked VFX on one single spritesheet per emitter. Sculpted roughly in ZBrush/Modeled in maya/Textured with Substance Designer

Etienne beschet yellowstonerocksonrox

Huge rocks, Modeling/Uvs done in ZBrush/maya

Etienne beschet alpssubsettrenchhill

Subset Alp Trench ( Transition to Hill ) - Modeling/UVs/Integration/Level Art using Maya/Unity

Etienne beschet alpssubsettrenchicewall

Subset Alp Trench ( Transition to Icewall ) - Modeling/UVs/Integration/Level Art using Maya/Unity

Etienne beschet alpssubsettrenchslope

Subset Alp Trench ( Transition to Slope ) - Modeling/UVs/Integration/Level Art using Maya/Unity

Etienne beschet desertcrossomountain 05 01

Cross O Desert ( Modeling/UVs/Integration/Level Art using Maya/Unity)

Etienne beschet desertcrossxmountain 01

Cross X Desert ( Modeling/UVs/Integration/Level Art using Maya/Unity) made from a conceptart I did

Etienne beschet desertgasstation 01

Gas Station ( Asset's Optimization/UV/Textures/Integration using Maya/Photoshop/3DCoat/Unity)

Etienne beschet desertgastank 01

GasTank ( Asset's Optimization/UV/Textures/Integration using Maya/Photoshop/3DCoat/Unity)

Etienne beschet desertlargebridge 01

Far away Bridge ( Modeling/UV/Textures/Integration using Maya/Photoshop/3DCoat/Unity)

Etienne beschet desertsubsetkayak 02

Subset Desert Kayak ( Transition to Mountain ) - Modeling/UVs/Integration/Level Art using Maya/Unity

Etienne beschet desertsubsettrench 01

Subset Desert Trench ( Transition to Plain ) - Modeling/UVs/Integration/Level Art using Maya/Unity

Etienne beschet ingame alps

Alps environment

Etienne beschet ingame desert

Desert environment

Etienne beschet ingame yellowstone

Yellowstone environment