The Burning Descent | Ghost - SenPai'n

I made character's PBR textures/Rig/Posing with 3DCoat/Akeytsu

( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapon from A to Z

I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) )

Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ;) ), it helped me so much !

The Burning Descent is a VR Game made@ RyseUp Studios in Lyon, playable at https://avrena.fun/les-jeux in Grenoble, France

SenPai'n

SenPai'n

SenPai'n - Ghost - Made with Maya/ZBrush/xNormals/3DCoat/Akeytsu by Coralie Bruchon ( Sculpt/Lowpoly/Uvs/Bake ) Anthony Daneluzzi ( Weapon Modeling/Texturing ) & me ( Textures/Rig/Posing )

SenPai'n - Ghost - Made with Maya/ZBrush/xNormals/3DCoat/Akeytsu by Coralie Bruchon ( Sculpt/Lowpoly/Uvs/Bake ) Anthony Daneluzzi ( Weapon Modeling/Texturing ) & me ( Textures/Rig/Posing )

SenPai'n - Pose 01

SenPai'n - Ghost - Turnarround

SenPai'n - Ghost - Turnarround

First time I ever had to draw something like that ^^ It was cool but a bit long to do, as it had to be used precisely on the texture of SenPai'n after all ^^"

First time I ever had to draw something like that ^^ It was cool but a bit long to do, as it had to be used precisely on the texture of SenPai'n after all ^^"