Hi everyone ! I've done some stuff since last post =)
First of all, the splash screen is now 99,99% made on marmoset, meaning that this...
...Can easily be shot these ways :
And yep I've found a nice trick to do the Jetpack VFX, on marmoset it's quite simple, a model ( looks like a drop of water ) deformed by a heightmap ( a noise + gradient so it's progressive ). On unreal the technique is the same but I added a panner to the noise so the smoke/fire can move, I may add some heatdistorsion on a bigger shape and sparks to have a better effect, but I'm quite happy with the level of stylization I get =)
Some Facial expressions I made with Thomas Chaumel, this will help a lot when polishing animations ^^
Another cool thing that Fantin Gislette added is the possibility to pilot the ARC-170, and it's soooooooooo fun to fly with it =')
Geonosis environment is on its way =) I made some rock formations, then separated them into smaller blocks in order to build anything ( okay guys "almost" anything ^^ ). The material adds sand on the top, it's fairly simple at the moment but I may upgrade it when I'll have to work on snowy environments =)
Some additional concepts, more focused on Geonosian Arch and dynamic shapes :
Concepts of a new enemy, a flying one ( imagine a head of a vulture droid in terms of scale, add a gun and a personal reactor, that's it =) )