Star Wars - Redemption | Work in Progress #4

Work In Progress / 13 January 2018

Hi all !

So I finished up the rework of my old Venator, with new kitbash pieces but also new textures ( more details, smarter UV pack, better colours and some modeling improvements > mostly remove of useless polys ^^" )

Here you've got an overview of how the new detail modify the model deeply ( WIP textures but the mesh is the final one )

Ingame model, the new hangar space allowed also to enlarge the existing one ( we can now add another personal spaceship ;) )

Dorsal's Hangar also got revamped, I didn't had build the interior level of the long central row of hangars behind the door ( the one you can't see here =P ), but I may do them all when I have time to waste x)


And finaly all warpaints I've done, the base one is used to do every other I may made later of course, but can also be used to make space battles between the whole new empire just before imperial well known battlecruisers ( remember the last shot with Venators on Ep3 ;) )

501st Warpaints, the one I used from the beginning =)

414th, I used the same color sheme as Mevenn's Eta2-Actis, it's a first try, but I really like to have a different warpaint that supports this new clone army as Mevenn is NOT aimed to fight among Obi-wan/Anakin's army, I mean she has her own army ^^ Also in the TV Show the dev team has that idea on separatist ships to better identify each leaders, I think it's also a good thing to do on the republic's side =)

The Mevenn's lead Destroyer is known as "The Phoenix" cause of multiple resurrections after hard won battles, the warpaints should also show that still burning fire her army gets on battlefield even on desperate situations. I may enhance these warpaints one day, I'm not really satisfied for now but at the same time I think we got a good base to work with, and that's a good point =)