Assets are also available on flippednormals, following the same licensing rules as what's provided with sketchfab version. Note that once artstation will provide the same I'll fully enjoy sharing these with you here =)
https://flippednormals.com/downloads/mevenn-full-rig/
https://flippednormals.com/downloads/clone-trooper-full-rig-2-skins/
https://flippednormals.com/downloads/battle-droid-b1-full-rig-5-skins/
https://flippednormals.com/downloads/droideka-full-rig/
https://flippednormals.com/downloads/speederbike-74-z-full-rig/
https://flippednormals.com/downloads/starfighter-arc-170-full-rig/
https://flippednormals.com/downloads/mevenns-starfighter-eta-2-actis-full-rig/
https://flippednormals.com/downloads/vulture-droid-full-rig/
Here are a few previews of what can be done with these characters (as well as with any you can get from me). This help bringing your animation takes being pushed to the next level (I highly recommend rendering with real-time engines such as Marmoset Toolbag, Unreal Engine, Unity...etc. I do mine mostly with MarmosetToolbag or UnrealEngine (for levelart))
Each of these assets contains :
+AKT files ready-to-animate on akeytsu
+FBX files with and without skeleton
+PBR stylized textures, in 4K
+animation samples into each Akeytsu file
Don't forget to credit me or the project and if you want to share what you've animated, feel free to post it below =) (I don't want to miss it ;))
These are sold under the "Personal Use License" of flippednormals, more info here : https://help.flippednormals.com/article/47-licenses
I simply want to allow users of akeytsu to play with all of these wonderful characters & starfighters. This does not mean I'm stopping the project.
Rigs are made to work well with Akeytsu, and while you can completely bring them on Maya or Blender or whatever else, I strongly encourage you to take a look at this animation software (no matter if you're an experienced rigger/animator or a 3D newcomer). Akeytsu helps on :
-animating
-time & rhythm managing
-skinning with sharp precision
-rigging complex controls with ease
-learning animation principles
-posing your characters/props for your portfolio
-boost prototyping animation workflow
...or simply having fun animating anything =)
Des Bisous ! ♥
- Vexod14 -







