Star Wars - Redemption | Hotfix Demo Release v2.0

News / 28 September 2022

Hello there !




As promised, since the SWR 2.0 release of July/August 2022 here is a hotfix coming up to...well, fix things. But not only ;) I'll let you read all the details below, have a good read and, if you want to test all these things, simply download the demo, once again (really sorry for unstable or slow internet connections !)




- Blaster shots no longer collides with each other (this could prevent parry to send back a shot well blocked but cancelled by an opposite one)

- Enemies can now shoot you up & down. So each level has become quite dangerous now you can no longer escape through jumps

- when they die, enemies/Jedi knights no longer leaves a hidden capsule on the ground. This was preventing AI to find its navigation path

- Jedi Knights has more life than before (+33%)

- when you or a Jedi knight hit or parry a shot to an enemy, the target now gives a proper hit feedback (hand animated instead of simulated)

- Added the Jedi Purge bonus level, reachable only if you die in the bonus levels section

- Added Audio settings (Music, voice, ambient, SFX sound layers can be adjusted at will)

- Added pause menu>controls when you're in a starfighter level, so you can learn how to pilot this thing

- Made the UI On/Off persistent (but only per game session). Useful if you want to play without having to remove the UI before making screenshots every time you change a level

- Fixed a "red" door could open while she should remain closed in lucrehulk

- Fixed Vertex paint, was too black on some updated models of both Training Room's walls

- Fixed stairs and nearby models that weren't properly welded in both training rooms

- Fixed Jedi as they could receive decals from the environment

- Fixed a few of the UI translation (French) was issued

- Fixed a few walls that were having no collision in Lumberian Dungeon (bonus level)

- In Lumberia Dungeon, some areas of the ceiling were open and that has been fixed too

- You could still be able to fall down in space if you walked near the Venator hangar force field and stayed static while falling. Now you'll die if you jump into space

- Modified Jedi numbers in levels (generally increased), so you can see them more often and fight alongside them

- Modified Navigation mesh on some areas, so the AI can navigate easier through these pathways

- Modified 501st Clones so now they can spawn in the intermediate sections of the vent tunnels (Jedi Archives)

- Optimized Lights in the Venator hangar level (this issue was causing a huge drop of fps)

- Added new Main Menu (with a supercool music I wanted initially on the V2 trailer ^^ btw if you want to know a music title in the game, I've listed everything in the credits section, you can find them on popular music streaming apps, I recommend you audio network if you never looked at it, it's a fantastic place to find the perfect music for your project =))

- Improved the default idle of Mevenn (so she looks less...uh, obviously looping in the menu ? haha

- Improved backgrounds of Geonosis, Venator Hangars & Venator 66 by adding a few starfighters having fun far far away + minor fixes in galaxy sky holes

- Added random starting points if and only if you've reached the endgame (else it would've broken player's first exploration experience)



Now I should not spend much more time on the demo, maybe I'll work back on the scenario then, or maybe even not, I don't know ^^" I wish you the most pleasant time in this little game demo =)

Des Bisous ♥ Et que la Force soit avec vous !