Hi ! It's been a while since I've not posted a thing about the project, sorry about that ^^"
I had to take back a good pace between my new job and offwork stuff. I still work on Geonosis btw but nothing is really good enough to be shown ( even as WIP =X )
So here is a rework of the face's rig of Mevenn, as we can't handle all expressions due to bad topology on either her eyes / mouth ( not perfect loop/ring ). I had some problems with her face look ( bad anatomy ), so I reworked this part first on ZBrush, and get a new one with good loops, opened mouth and better face anatomy. Then I started to try out an enhanced rig definition ( basically : more joints ! ) after looking what others do ( leading reference was on overwatch's mei facial rig ). On the left is the old one, on right is the new face + first "new" rig test
I remade her textures too, still WIP ( too noisy I think, I may keep that noise on roughness layer only and smooth a lot the basecolor map )
Comparison between old ( left ) and new face ( center & right ). With its new & finished rig =D Closing/opening her mouth now just works perfectly ;)
Here are some facial expressions I tried quickly ( like 2 mins for each, just to test some limits and fix bad skinned parts
And the best for the end guys, here are some screenshots of where we are now on the space part ( still WIP about lighting mostly )
=) Enjoy !