Star Wars - Redemption | Lumberia

Lumberia Environment Stuff

I made it with 3dsmax/3DCoat/Substance Designer/Photoshop/SpeedTree/UnrealEngine for Star Wars Redemption

Star Wars - Rdemption's project : https://www.artstation.com/artwork/gO4Pm

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Forest tests, once correctly setup it only needs a few clicks to create it =)

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Far from space view. It's actually the very first "Lumberia-asset" I've made, I liked this approach, it was like discovering a new world in the films, which I was also creating !

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Temple "tech" tile. I wanted to mix tecno/ancient stuff (like you could find in several games obviously, it's something that's really significant to me and I actually really enjoy such mixes. Nothing uses this tile yet but probably will...one day =)

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tree barks

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Cliff tile. Just super-useful for modeling...cliffs ^^"

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Grass tile

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Moss tile

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Dirt ground tile

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Pavements tile

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Wall bricks tile

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Specific Wall Trims tile

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Main atlas used for Dungeon/Temple Assets of Lumberia, combining trims/tiles =)

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Lumberia's nature assets used to compose levels

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Asset assembling tests

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Asset assembling tests

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Asset assembling tests

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Level start area

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steps to first ruins

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I loved making these little candle lights ^^ It's actually made with a simple diamond geometry and a panner, works pretty good on offset UVs islands =)

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Deep rift you can fall into (without dying, it's cool ^^)

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Hidden rooms with Easter Eggs =)

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Another quick level, initially made to showcase animations, I wanted to give it more attention and make a cool use of it as a "tutorial" level so you can learn quick movement bases

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There's no words how I love playing with old-school tricks ♥

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Little easters ;)

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