Star Wars - Redemption | Geonosis

Geonosis Environment Stuff

I made it with 3dsmax/ZBrush/MarmosetToolbag3/3DCoat/Photoshop/UnrealEngine for Star Wars Redemption

Star Wars - Rdemption's project : https://www.artstation.com/artwork/gO4Pm

Etienne beschet swr screenshot mainmenu

Main Menu using the test level building I did of Geonosis, not playable, but a cool place to start with

Etienne beschet geonosislevelarttest

same as above, it's actually the fist natural place I made for this project, playing with triplanar projected sand was super fun to do =)

Etienne beschet la geonosis battlefields 04

I also wanted to explore sharp bold cliffs using specific rocks

Etienne beschet la geonosis battlefields 01

Exploding Lucrehulks are just little VFX loops using really lowpoly assets (if not just plane geometry ^^")

Etienne beschet tesselationfeature
Etienne beschet la geonosis battlefields 02

Okay this is a mistake, but since I didn't modeled yet a Delta-7 which would've been far more accurate, I used this Starfighter ^^"

Etienne beschet la geonosis battlefields 03
Etienne beschet la geonosis wip

First "real" level pass, all other images are more of some testing ones so I could figure out how to use assets to build what I want, and see what I need to add/adjust/remove =)

Etienne beschet tile geonosis ground 01

Dirty red ground

Etienne beschet tile geonosis sand 01

stylized sand, which looked good at first but too sharp in the end so I only used its roughness/metalness parameters which simulated waves, caveats and dents but in a softer way =)

Etienne beschet tile geonosis sandrocks 01
Etienne beschet tile geonosis rockcliff 01

Cliff test, almost not used finally

Etienne beschet swr screenshot geonosis 01
Etienne beschet swr screenshot geonosis 02
Etienne beschet swr screenshot geonosis 03
Etienne beschet swr atlasenvtile geonosis

One last trim made after learning how to use this stuff on Lumberia. Only a few assets benefits from it but it's a great tool to work with on environments !

Etienne beschet conceptart geonosis props 02

some concepts to imagine how rocks could be shaped and stylized, I always need to draw before modeling something to "speak" the same language as the object I'm creating/studying

Etienne beschet assets geonosis 01

All assets used for Geonosis environment

Etienne beschet swr screenshot geonosis 04
Etienne beschet swr screenshot geonosis 06