Here are cinematic shots I did for my fan game project Star Wars Redemption
I worked the animation mostly with Akeytsu (camera/chara/props) except for particle systems, lighting, and procedural stuff, the goal here was to see how far I could push the limits of the software and how it could integrate realtime render pipelines on both UE4 and Marmoset Toolbag 4 to get what I wanted, and I'm really happy of the result !
As for the game project, Thomas Chaumel helped me on the animation part (we did our own sequences on our own but he was the "big boss" when time comes to review our shots in terms of animation)
Except when mentionned, I was in charge of everything