Vira

Vira was an exclusive character I made for "I From Japan", but you can now access it dear animators !
I really liked working with them on this new character, I think it's always a long but wonderful job to create and bring a new hero to life, that's where you're the most creative and feels everything is possible =D

You can get the character here : https://flippednormals.com/product/vira-full-rig-4-skins-22781

I made her with :

- Mischief ; Rough concept arts (only grayscale focusing on Vira's shape and values)
- Photoshop ; Finishing concept art, adjusting proportions, getting color scheme done. Minor tweaks on the basecolor texture
- ZBrush ; Sculpt & polypaint (IDMap)
- 3dsMax ; a few hardsurface elements (not all), then retopo + UVW
- 3DCoat ; Texturing (using StarWarsRedemption's smartmaterials)
- Akeytsu : Rigging/Skinning/Posing
- Marmoset Toolbag ; normalmap/IDMap baking & lighting/rendering

Additionally, I took care on her whole integration into UE4 (Physical Asset/Cloth/Shader setup)

Vira #MadeWithAkeytsu (Skin variant "Shadows)

Vira #MadeWithAkeytsu (Skin variant "Shadows)

Vira, animated by the talented Elena Nikolova : https://vimeo.com/elennikkol on Akeytsu

Vira using the wonderful Akeytsu light rigging system =)

Vira using the wonderful Akeytsu light rigging system =)

Vira (Classic Skin) - made using Akeytsu (rig/skin/pose) (but not only =P see the project's description for all details ;))

Vira (Classic Skin) - made using Akeytsu (rig/skin/pose) (but not only =P see the project's description for all details ;))

Sculpt, done mostly with ZBrush except a few hardsurface elements (3dsmax then imported as InsertMeshes)

Sculpt, done mostly with ZBrush except a few hardsurface elements (3dsmax then imported as InsertMeshes)

Sculpt of the "PinkSaber" - ZBrush

Sculpt of the "PinkSaber" - ZBrush

Vira - ConceptArt I made using Mischief (for rough posing/finding the right pieces) and photoshop (PinkSaber (full), colors, tweaks & finishes)

Vira - ConceptArt I made using Mischief (for rough posing/finding the right pieces) and photoshop (PinkSaber (full), colors, tweaks & finishes)

Pose variant 01 (I had fun time with lighting this scene =P)

Pose variant 02

Pose variant 03

Saber Only

Default Skin

Default Skin

Skin variant - Vengeance

Skin variant - Vengeance

Skin variant - Shadow

Skin variant - Shadow

Skin variant - Angel

Skin variant - Angel

Comb 1 (R=Metal/G=Rough/B=AO) Comb 2 (R=Cutout/G=RefractMask/B=SSS) Comb 3 (R=Cavity/G=Emissive/B=SpecularIntensity), FlowMap is for hair anisotropic direction. 4096² textures set =)

Comb 1 (R=Metal/G=Rough/B=AO) Comb 2 (R=Cutout/G=RefractMask/B=SSS) Comb 3 (R=Cavity/G=Emissive/B=SpecularIntensity), FlowMap is for hair anisotropic direction. 4096² textures set =)

Comb 1 (R=Metal/G=Rough/B=AO) Comb 3 (R=Cavity/G=Emissive/B=SpecularIntensity), Alpha is stored in the BaseColor Map, 2048x512  textures set

Comb 1 (R=Metal/G=Rough/B=AO) Comb 3 (R=Cavity/G=Emissive/B=SpecularIntensity), Alpha is stored in the BaseColor Map, 2048x512 textures set