Hi all !
Back in 2014/2015 I did several assets/ environment stuff for a TV serie called "Téo & Léonie" at Kenzan Studios ( Geneva ), the short has been rendered in realtime on unreal engine 4. These assets were made with 3dsmax/Zbrush/Xnormals/Photoshop/3DCoat.
Special thanks to Milen Ivanov for his baking course, Laurent Dessart for his shaders and integration tips in ue4, Aurelien Baarsch for his great team management and environment skills, "The Cave team" and the whole team that worked hard on it =)
Sorry for that damn late post btw ^^