The Burning Descent | Scavenger - Karl'Os

I modeled skull and character's PBR textures/Rig/Posing with 3DCoat/Akeytsu

( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapon

I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) )

Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ;) ), it helped me so much !

The Burning Descent is a VR Game made@ RyseUp Studios in Lyon, playable at https://avrena.fun/les-jeux in Grenoble, France

Karl'Os

Karl'Os

Karl'Os - Scavenger - Made with Maya/ZBrush/xNormals/3DCoat/Akeytsu by Coralie Bruchon ( Sculpt/Lowpoly/Uvs/Bake ) & me ( Textures/Rig/Posing/Skull )

Karl'Os - Scavenger - Made with Maya/ZBrush/xNormals/3DCoat/Akeytsu by Coralie Bruchon ( Sculpt/Lowpoly/Uvs/Bake ) & me ( Textures/Rig/Posing/Skull )

Karl'Os - Pose 01

Karl'Os - Scavenger - Turnarround

Karl'Os - Scavenger - Turnarround

Karl' Os - Animated by Thomas Chaumel