Star Wars - Redemption | Geonosis

Geonosis Environment Stuff

I made it with 3dsmax/ZBrush/MarmosetToolbag3/3DCoat/Photoshop/UnrealEngine for Star Wars Redemption

Star Wars - Rdemption's project : https://www.artstation.com/artwork/gO4Pm

(Old) Main Menu using the test level building I did of Geonosis, not playable, but a cool place to start with

(Old) Main Menu using the test level building I did of Geonosis, not playable, but a cool place to start with

same as above, it's actually the fist natural place I made for this project, playing with triplanar projected sand was super fun to do =)

same as above, it's actually the fist natural place I made for this project, playing with triplanar projected sand was super fun to do =)

I also wanted to explore sharp bold cliffs using specific rocks

I also wanted to explore sharp bold cliffs using specific rocks

Exploding Lucrehulks are just little VFX loops using really lowpoly assets (if not just plane geometry ^^")

Exploding Lucrehulks are just little VFX loops using really lowpoly assets (if not just plane geometry ^^")

Okay this is a mistake, but since I didn't modeled yet a Delta-7 which would've been far more accurate, I used this Starfighter ^^"

Okay this is a mistake, but since I didn't modeled yet a Delta-7 which would've been far more accurate, I used this Starfighter ^^"

First "real" level pass, all other images are more of some testing ones so I could figure out how to use assets to build what I want, and see what I need to add/adjust/remove =)

First "real" level pass, all other images are more of some testing ones so I could figure out how to use assets to build what I want, and see what I need to add/adjust/remove =)

Dirty red ground

Dirty red ground

stylized sand, which looked good at first but too sharp in the end so I only used its roughness/metalness parameters which simulated waves, caveats and dents but in a softer way =)

stylized sand, which looked good at first but too sharp in the end so I only used its roughness/metalness parameters which simulated waves, caveats and dents but in a softer way =)

Cliff test, almost not used finally

Cliff test, almost not used finally

One last trim made after learning how to use this stuff on Lumberia. Only a few assets benefits from it but it's a great tool to work with on environments !

One last trim made after learning how to use this stuff on Lumberia. Only a few assets benefits from it but it's a great tool to work with on environments !

some concepts to imagine how rocks could be shaped and stylized, I always need to draw before modeling  something to "speak" the same language as the object I'm creating/studying

some concepts to imagine how rocks could be shaped and stylized, I always need to draw before modeling something to "speak" the same language as the object I'm creating/studying

All assets used for Geonosis environment

All assets used for Geonosis environment