Something a bit different this time, done in 2 weeks, really cool things to learn here and a pleasure to get back to concept art and heroic-fantasy stuff ( You probably know how much I love Star Wars...but it's the same with Sacred, Diablo, Lord of the Rings, etc ;) )
All stuff shares a single texture set with different materials according to some tricks I wanted to do, for example, for grass fade or FX cards, which was painful to figure out at the beginning and finally a great thing to work fast ^^ (probably the biggest thing I've learned here =))
I used ZBrush for sculpt, 3dsmax for modeling/Uv, 3DCoat for texturing and making all tiles, Marmoset for baking/shading/lighting/rendering, Knald for generating custom curvature/cavity used then in 3DCoat, and Photoshop for concept/textures tweaks.
Hope you'll like it =)
3D viewer of the Arcanist House