Ruins

Handpainted diorama made with 3dsmax/3DCoat/Unity, I used ZBrush only for statue's sculpt and Marmoset for beauty renders.

2x 1024² maps for the whole scene, AO is stored in vertex color =)

That was a good exercise, I really liked to go back to handpaint as well as modeling with simple tools =)

Marmoset render 01

Marmoset render 01

Marmoset render 02

Marmoset render 02

Marmoset's Viewer

Polycount, as low as possible as I aimed something that could run on mobile device

Polycount, as low as possible as I aimed something that could run on mobile device

2 x 1024 textures, without alpha channel

2 x 1024 textures, without alpha channel

Unity render with a really low rez cloud texture projection

Unity render with a really low rez cloud texture projection