Hi everybody !
I wanted to create a blog post about Star Wars - Redemption to keep showing you what I'm working on when I have time to share it =)
I may add many WIP things, but feel free to suggest/comment or even ask questions about whatever you want, I'd be glad to hear from you !
Star Wars Redemption's main page : https://www.artstation.com/artwork/gO4Pm
Some early Rig tests under akeytsu, excellent for posing, I use it a lot in that purpose, and for animation sometimes ( But now Thomas Chaumel is taking care of all anim content so I retired from this field =) )
This one was recent, for showing off all jedi outfits, I did some different posings first in akeytsu, then refined all clothing parts into 3dsmax with FFD boxes. I'd love to achieve a realtime cloth like the one they did for overwatch, but I got a big lack of knowledge compared to them and I'm not that familiar with clothing simulations ^^" I think that for what I aim, bones could be better than cloth sim, less ugly wrinkles and "flubber" physics, simpler to compute for GPU...it's a damn WIP part of the project to be honest ^^"
Having a pose can also help for modeling vehicles, having the pilot roughly posed helped me for making accurate pedals, levers and other controls/global shape of the vehicle =) I did the same for both Eta-2Actis and Arc170
About Facial Rig and what expression we can get now, still just smiles, or as simple as that figures because the rig's not fully functional especially on her mouth ( lack of bones and bad influences ), it's a new and hard part to me but I may fix it one day ^^
Between Old and New Mevenn, her face was too pinky, no SSS maps or tatoo, and her armor was too clean ( the new and actual one hold her lightsaber ^^ )
First variants on color shemes ( still red red red ^^ it's her color =) Well not only red, "Jazzberry Jam" too, look at her Eta2Actis's Warpaints ;) )
Final textures ( darker colors, handpaint pass, detais...etc )
First Jedi outfit conceptArts, made in 2013
After making new model I did a paintover conceptart to enhance the render I made and get a more accurate feel of what Mevenn's should look like when turning on kindof "rage" mode
First shot of the game when I just wanted to have a playable character to build environments and walk into them =') Before it becomes more serious...